![]() ![]() UCS- 2 data did not use these code points and would be valid UTF- 1. The standards organizations chose the largest block available of un- allocated 1. 6 encoding scheme was developed as a compromise to resolve this impasse in version 2. This was resisted by the Unicode Consortium, both because 4 bytes per character wasted a lot of disk space and memory, and because some manufacturers were already heavily invested in 2- byte- per- character technology. It no longer refers to an encoding form in either 1. The early 2- byte encoding was usually called. ![]() The two groups attempted to synchronize their character assignments, so that the developing encodings would be mutually compatible. Two groups worked on this in parallel, the IEEE and the Unicode Consortium, the latter representing mostly manufacturers of computing equipment. The original idea was to replace the typical 2. The goal was to include all required characters from most of the world's languages, as well as symbols from technical domains such as science, mathematics, and music. ![]() The encoding is variable- length, as code points are encoded with one or two 1. Unicode Transformation Format) is a character encoding capable of encoding all 1,1.
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